We have always wished for our computer to be as easy to use as our telephone; Our wish has come true because we can no longer figure out how to use our telephone.
Fight your friends online in realtime; Use your voice to inflict damage;
Pew pew is a realtime multiplayer game where players can battle each other using their voice. Sing along > kill each other. Share with your friends (Gotta catch them all... Pew pew pew)
( Ping us a comment if you want someone to shoot at :D )
View the screencast:
Backand, axios, rc-progress, uuid
Really cool. Please keep working on it and make something really awesome
It looks nice, seems very fun and I can't say it's not an innovative idea ! Good work
I just played with my girlfriend, screaming anything at the screen to fire each other XD. I would really like to see a more polished version of this game, it would be plain crazy.
This was a lot of fun! I think it's a great start to a new type of game. :)
Really fun. Nice idea, nice job
Nice game. Like your youtube video game play. The sound "pew" is pretty cute.
This is one of the more interesting entries I've come across, certainly outside the box, love it!
Nice game. Would had improve more if more controls were there.
I loved the design, it was so smooth and engaging. :)
This is a really cool multiplayer game with a great game design that you wouldn't think is possible to implement in two days! I'm super impressed by the team's capability to include realtime functionality and make the fame an overall smooth experience! I particularly like that the game play involves the microphone which results in a feeling of a more "direct" and "real" gaming experience! Awesome job!
I really like the concept, plus doing a real time app in this short period of time, well done guys !
Clever game dynamics with a unified graphic style. The use of a microphone-directed attack is unique. Under the hood, the use of React to move the visualization of the map and the characters within it is well-orchestrated. The synchronization between clients is also clean.
It's difficult to direct the attack in the intended direction while maneuvering around another player; it's not clear if that adds to the charm and challenge of the game, or creates frustration.
This is amazing.
Very cool concept!
Good work done!